Need for Speed Undercover [2009] | Platform: iPhone | Genre: Racing
May
6, 2009 - Need for Speed Undercover roars into the App Store much later
than Electronic Arts originally hoped, and does so in the wake of
I-play's flashy Fast & Furious game. Based on the console game of
the same name -- and part of an epic franchise -- Need for Speed
Undercover is easily one of the best-looking racers on the iPhone and
comes factory standard with some very exciting race events. But the
game is held back by some truly awful, over-the-top elements like the
grating soundtrack, cheesy to the point of painful cinema scenes, and a
strange lack of control calibration.
You are an undercover cop
that must slip into the underground racing scene of the Tri-City Bay
Area and break up a smuggling ring. The story is told through a series
of full-motion video cinema scenes full of ridiculous acting -- and not
the fun kind of over-acting, like the scenes from Need for Speed Most
Wanted. In order to advance up the ranks of the underworld, you must
win a series of events across the three neighborhoods. The events span
straight-up races, cop chases, escape runs, and vehicle deliveries. The
variety of events, each with different metrics for winning that truly
affect how you race, are a very welcome touch. Although the events
repeat themselves across the 24 stages, they are nicely spaced so you
never do the same thing over and over again unless you purposefully
replay prior events.
Need for Speed Undercover controls fairly
well with its combination of tilt and touch. As your car
auto-accelerates, you steer with tilt. You need a few practice runs to
get the sensitivities of the game down because there is no way to
recalibrate the controls to your liking. This is an unfortunate thing
to overlook, especially in the context of drift. To start a drift, you
must "twitch" your iPhone one way or the other to start the slide. Very
often, this would just not register. You really have to jerk your
iPhone to make it work sometimes, and if it does not, you end up
steering into a wall or oncoming traffic. Eventually, I tried to just
drift as little as possible, which is too bad because drifting during a
race event helps you bank extra cash.
To brake, you just tap
the screen with a finger. To hit the nitrous, you swipe one finger up.
I liked this more than an on-screen button, as it reduces the on-screen
clutter. To engage the speedbreaker, you pull your finger down the
screen. This slows the game into bullet time, giving you a few seconds
to think fast while the world around you slows down. I didn't use this
feature very much, really. It's not well-integrated into the game.
As
you win races, you earn cash for upgrading your cars in categories like
top speed and handling -- or for buying entirely new ones. Adding
upgrades to your cars really makes a difference, which is good to see.
Too often, upgrades are so marginalized that you wonder, what's the
point? The new cars you buy are based on real world rides and look
remarkably like their steel-and-glass counterparts. None of them take
any actual damage, though. You can ram an oncoming truck at 100MPH and
just bounce off it, losing only speed. Not even a little bit of
crumpled hood.
The AI of the other racers, particularly the
cops, is pretty unforgiving. I appreciated the challenge, but must
admit that at points it can get a touch frustrating when you realize
that cops cars are made out of adamantium and can smash into anything
without any worry of damage. This is one area where Need for Speed
Undercover does not compare well to Fast & Furious.
As
mentioned, Need for Speed Undercover is a gorgeous game. The backdrops
are very well done, as are the car models. The use of effects for
speed, like such blur and motion lines are very cool. There are moments
in the game that are astounding to look at -- I really do think that
Need for Speed Undercover looks (and plays) better on the iPhone than
on the PSP. That's a pleasing achievement.
But, as I alluded to
at the beginning of the review, the soundtrack is dreadful. The rock
music is loud, crunchy, goofy, and ultimately annoying. I wish there
was a way to use other music, but I could not find any choice but turn
it off and just listen to my own tunes (Boards of Canada, thanks) while
playing the game.